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The

First Riders

One boy, one god, and the power neither knew they had.

Created by James Meteyard
The story

A stable boy bonds with the last divine stallion in the world, and rides to win a championship he was never built to enter.

Desperate to find his father, who disappeared after winning The World Leagues, Roan races for victory across the Nine Kingdoms of Phaeton on a divine horse, as he's unknowingly tested by the gods.

The question

What does it mean to be worthy?

Here, worth is not proven through power. Aster, the divine stallion, did not choose Roan for his blood, his merit, or his strength. He chose him for the compassion he showed. That is where true power lies.

The world

After the Inferno Wars,
the world stopped fighting.
It started racing.

Every quarrel in the Nine Kingdoms is settled on the track now. But the races are lethal, where anything goes. Every rivalry, back alley battle, or longstanding grudge is resolved by a race. Racing is not a pastime here. It is the law, the faith, the whole civilisation.

The legend

Before the World Leagues, there were the Inferno Wars.

History carved in stone.

Two thousand years ago

Phaeton was once made up of nine tribes, all of them at war.

The Draegoth

Until the Draegoth broke the seal to the Otherworld and drove the tribes to one last island. Alpheria.

The First Riders

They united under the Nine Kingdoms and chose nine champions who were blessed by the gods with divine stallions, becoming the First Riders.

The Inferno Wars

The Riders beat the Draegoth back and sealed the portal for two thousand years.

The World Leagues

To honour the champions, each kingdom built a track, and the World Leagues were born.

Evil Forgotten

But two thousand years of peace and the Leagues have become a spectacle. The Draegoth and their warning long forgotten.

The engine

The most powerful creature in two thousand years is asleep inside a small, scruffy horse.

Roan bonded with Aster at the last moment before his name day, after which he would be too old to bond and his racing dreams over. He thinks he got lucky, finally finding a best friend. But the gods have other plans. Roan has no idea the power he is holding, or what it will ask of him the day he finds out.

The tone

The world is playful.
The stakes are not.

A demigod horse that cannot find its way out of a feed bucket, and a grieving mother's blessing that breaks you. The humour is character-driven, and the emotional spine hits hard, valuing the small moments and the epic in equal measure.

The lane

Cute meets epic, built to last.

The engine audiences love, at the scale and finish of prestige animation.

Blue Eye Samurai
the art-style, aesthetic and the epic adventure
How to Train Your Dragon
the bond, the cute-meets-epic, the merch
Avatar: The Last Airbender
an expansive world, and a coming-of-age across it
Pokémon
the tournament spine, the gym-journey progression, the collectible roster

The look of prestige, with depth for all the family.

Our hero
Roan

The stable boy. The son of a champion who never came home. The one the whole town quietly stopped believing in. He hides every wound behind a quiet smile or a joke, and he has wanted only one thing his entire life: A horse that wants him back, so he can race in the World Leagues and find out what happened to his father. He was not chosen because he is special. He became special because of what he chose.

Roan character design
Aster, what the world sees
What the world sees
Aster, what he is
What he is
The heart
Aster

The last divine stallion. A demigod. Riderless for two thousand years. The most powerful creature this world has ever made. He is also small, half-asleep, and mostly thinking about his next meal. Non-verbal, always. Every laugh and every heartbreak, he earns in motion. But when his power wakes, for moments at a time, it's extraordinary. Then he forgets again.

The soul of the franchise. The centre of the toy shelf.
The cast

Eight souls, one world.

Roan
Roan
the boy who won't stay down
Aster
Aster
the last divine stallion, who doesn't know it
Alana
Alana
the rider his father sent to train him
Tor
Tor
the best friend, the loyal heart
Bron
Bron
the rival who becomes a friend
Berry
Berry
the rider who toughens him up
Mum
Mum
the conscience of the show
Duke
Duke
the mentor who raised him, who becomes his arch enemy
The franchise engine

Nine kingdoms. Nine gods.
Ten horses. One empty throne.

Each kingdom is a distinct civilisation, each with a race track built on a single virtue and a Champion who guards it. As they journey The World Leagues, every stop is a new world, a new trial, and a new horse worth collecting. Years of story that renews itself. A toy shelf written into the myth from the first frame.

The DesertThe JungleThe TundraThe PeaksThe DeepThe AshlandsThe WildwoodThe SteppeThe Marshlands+ sacred Alpheria
10
collectible horses
9
kingdoms & gods
1
empty throne
Season one · The Alpheria Try-Outs

Ten episodes. One rising race.

A boy riding a demigod he cannot control climbs a tournament he has no right to enter. Rising through the ranks with his best friend Tor, all the while under the watchful eye of Alana, a mysterious rider sent by the father he lost, to ready him for the trials ahead. But when a mentor takes off the mask and summons the Draegoth once again, Roan must place his trust in unlikely places to harness Aster's power and escape a burning Alpheria.

Act I
Humility
On his name day, at the eleventh hour, Roan bonds with the one creature nobody believed in, and scrapes into a tournament he has no right to enter.
1Pilot
Name Day
2
Stay On
3
The Cut
Act II
Devotion
As the Try-Out rounds progress, Aster proves he's far more than the goofy horse everyone takes him for. Alana arrives to teach Roan to unlock his true potential, just as an evil the world thought sealed begins to stir.
4
Worth
5
What He Is
6
The Trials
7
Last Bend
Act III
Sacrifice
As the World Leagues' final races come to a head, Grandmaster Duke, a step-father to Roan, takes off his mask and murders his mother, and our four heroes flee a burning Alpheria bound for Phaeton.
8
The Rule
9
Unmasked
10
By Sea
The long game

From one kingdom to the whole world.

Roan, Aster and their friends journey to Phaeton, travelling kingdom by kingdom, as they battle it out in the World Leagues. Each season, a new kingdom brings a new, distinct civilisation, a new test of worth, and waiting at the end of the road, a father with an epic myth the world had long forgotten.

Why now

Family animation that owns the living room. A show a whole family watches together, with a rich and detailed world to invest in, universality in the emotional beats and a whole lot of heart and humour.

Family-first, franchise-built, modern mythology.

The writer

James Meteyard

Award-winning UK playwright and director.
Electrolyte · five Edinburgh awards  |  Blaze FM · a major UK tour
A distinctive, funny, original voice, now aimed at a family epic built to travel.

What does it mean
to be worthy?

The First Riders  ·  James Meteyard